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Werewolf RPG gaming forum based off of author Anita Blakes books.


    Roleplaying Guidelines-Tips

    Musa
    Musa
    Admin


    Posts : 31
    Join date : 2014-09-27
    Age : 41

    Roleplaying Guidelines-Tips Empty Roleplaying Guidelines-Tips

    Post by Musa Mon Sep 29, 2014 12:49 am

    .::Guidelines & Tips for smooth roleplays::.


    Roleplaying is the creation of a character in which you then control in a particular environment or scene. You create a character and write from their perspective/role. Your character isn’t you, and you aren’t your character — you’re separate entities try to remember this, itll save you drama later on. You can think of it like an actor in a movie — the actor is not the character. Johnny Depp is not Captain Jack Sparrow, or Jack Skellington.

    ..:Quick Tips:..

    - Quality: Proper grammar, spelling an punctuation

    - Descriptions: The better you describe your surroundings, thoughts and actions the better someone can understand and reply.


    - Quantity: This comes when you give proper descriptions, things will add up.


    - OOC: Out of Character. This is the player, the person behind the character.


    - IC: In Character. This is the character, the fictional creation you created to play.



    When OOC is brought into the same post as IC, it is best to seperate it by using parenthesis. [,<,[,) are all acceptable forms and you can do it singley or doubled


    Example:

    Single: (This is what single is)


    Double: ((This is what double is))



    IC does not equal OOC. Keeping that in mind is very important for an enjoyable roleplaying experience. Just because a character dislikes your character does not mean that player dislikes you. A fight between players does not mean characters have to start disliking one another (though it may be easiest to avoid drama by avoiding the roleplayer).


    .::IC Action Equals IC Consequence::.

    One essential of forum roleplaying is remembering you are writing a story with many other players. Though your character is important to you, others’ characters are equally important to them. Though there is great freedom in online forum roleplaying, it’s not absolute.

    It is important to remember that for your character’s actions, there are often consequences. Though it was a fun plot when your character suddenly snapped, your RPG group leader may not approve. This plot could end up with your roleplay character being kicked out (in a Limited Consent game) or killed (in a Non-Consent game).


    Don’t expect to be able to do whatever you want at all times. If you roleplay, there are other people playing, too. If your character does something, other characters will react. Some roleplaying games have courtesy policies requiring at least cursory discussion of certain plots. If you do not extend this courtesy to others before plotting something out of the ordinary, you may end up with some unintended or unwanted consequences.


    .::BAD ROLEPLAY::.

    GODMODING

    Godmoding is the number one bad roleplay tendency thats existed since the beginning of roleplays (especially online) its an umbrella term referring to several types of bad roleplay. All godmoding attempts to shift the roleplay in the godmoding player’s favor, though. Newbies often UNINTENTIONALLY fall into this trap, because theyre new and dont realise it. In essence, godmoding is any attempt at giving an advantage to a roleplaying character that would not otherwise exist.

    ..:Types of Godmoding:..

    "Godmodding" is godmoding specific to character creation, skills, and certain situations.


    "Powerplaying" is godmoding by controlling another roleplayer’s character without permission.


    "Metagaming" is godmoding specific to the use of OOC knowledge in roleplayed actions, behaviors, thoughts. As in you the player know something that none of the characters themselves know, and you use it to your advantage even when your own character doesnt/shouldnt know.

    -Avoiding Character Creation Godmodding-

    * Remember to balance your character’s strengths and weaknesses.

    * There’s no getting around this one. Every character should have flaws and strengths.

    * Consider what is appropriate for your character’s age.


    * Age isn’t so hard when playing a human. Things get trickier when you’re playing something with a short or long lifespan. Balancing your character’s skills with their age can be tough. Pay attention to your Roleplays information.

    * Consider what is appropriate for the setting.


    Above all, consider your RPG game’s setting. Whether or not something is appropriate depends heavily on the setting.


    .::Avoiding Damage Powerplay::.



    1: You cannot write your attack and damage in the same post.

    2: It is fine to state what could happen. It may be hard to word without powerplaying, though. Post your part of an attack but let your opponent post the resolution.



    Right: Words like attempts, aims, and tries.

    Wrong: Words like hits, strikes, and slams are not good — unless used with a tentative word or phrase.


    NOTE: Even the most advanced roleplayers get caught up in some of these 'no-no's' of roleplay. No ones perfect, no ones asking or expecting you to be - but we do expect you to follow the same guidelines we do. Makes for smoother an funner (yes i know, not a word) games.

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